Here is a selection of personal and professional projects I have worked on
I architected and implemented a GPU-Accelerated Physics Engine that responds to the user's breath and touch input in real-time
View projectI implemented an interactive version of Peter Shirley's Ray Tracing in One Weekend using Metal
View projectA Web-based Synthesis Application with a custom-made GUI (Supported browsers: Chrome)
View projectI implemented a virtual analog filter that models the nonlinearities of the Moog ladder filter
View project